I'm a French concept artist and illustrator who's been living and working in the UK for about 3 years. Now, I’m working in video games as a concept artist in Paris, France at Amplitude Studios.
I've studied academic arts in Lyon, France. I've studied human and animal anatomy, perspective, clay sculpture and all sorts of traditional painting and narrative/composition painting.
Still learning new tricks and skills and I always will.
I’m always open for new and interesting opportunities.
Contact : firstname.lastname@example.org
Mobile : +33 (0)7 67 55 36 33
I created a large variety of illustrations to accompany players during their
quests and progress in Endless Space 2 (a 4X game), and produced
concept art for the playable and non-playable alien races (including their
spaceship fleets) using both digital painting and 3D rendering.
Finally, I completed the latest 2D animations for the in-game ground
I was responsible for multiple tasks at Futurlab.
These included creating the concept art for the environments, characters
and mecha, and making and animating 2D sprites and 3D mechs. I also
developed multiple environment concepts, and undertook modelling for
my own concept artwork.
This experience developed my repertoire of styles according to the
game. For example, I developed illustrations in comic book art style,
cartoonish style, and semi-realistic styles.
2DArtist - issue 130 - Speedpainting tutorial.
Book cover illustrations. Marketing illustrations. Poster illustrations.