Thibault Girard
Thibault Girard
Concept artist, Illustrator @Amplitude Studios
Paris, France

About

Hi everyone!
I'm a French concept artist and illustrator who's been living and working in the UK for about 3 years. Now, I’m working in video games as a concept artist in Paris, France at Amplitude Studios.
I've studied academic arts in Lyon, France. I've studied human and animal anatomy, perspective, clay sculpture and all sorts of traditional painting and narrative/composition painting.

Still learning new tricks and skills and I always will.

I’m always open for new and interesting opportunities.
Contact : thibault.ky@gmail.com
Mobile : +33 (0)7 67 55 36 33

Resume PDF

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Skills

Concept ArtIllustrationCharacter DesignEnvironment Design2D AnimationEnvironment ModelingCharacter Modeling3D AnimationDigital Sculpting

Software proficiency

Photoshop
Photoshop
Blender
Blender
Procreate
Procreate
3ds Max
3ds Max
ZBrush
ZBrush
Keyshot
Keyshot
3DCoat
3DCoat
After Effects
After Effects
Premiere
Premiere

Productions

  • Endless legend symbiosis
    • Video Game
      Endless Legend™ - Symbiosis
    • Year
      2019
    • Role
      Illustrator
    • Company
      Amplitude Studios
  • Endless space 2
    • Video Game
      Endless Space 2
    • Year
      2017
    • Role
      Concept artist, Illustrator
    • Company
      Amplitude studios
  • Vel2x
    • Video Game
      Velocity 2X Critical Mass Edition
    • Year
      2017
    • Role
      Marketing artist
    • Company
      Futurlab

Experience

  • Concept Artist, Illustrator at Amplitude Studios
    Paris, France
    August 2018 - Present

    I created a large variety of illustrations to accompany players during their

    quests and progress in Endless Space 2 (a 4X game), and produced

    concept art for the playable and non-playable alien races (including their

    spaceship fleets) using both digital painting and 3D rendering.

    Finally, I completed the latest 2D animations for the in-game ground

    battles.

  • Concept artist, environment artist. at Futurlab
    Hove
    February 2015 - August 2018

    I was responsible for multiple tasks at Futurlab.

    These included creating the concept art for the environments, characters

    and mecha, and making and animating 2D sprites and 3D mechs. I also

    developed multiple environment concepts, and undertook modelling for

    my own concept artwork.

    This experience developed my repertoire of styles according to the

    game. For example, I developed illustrations in comic book art style,

    cartoonish style, and semi-realistic styles.

  • Writer/Illustrator at 3Dtotal
    Brighton, United Kingdom
    October 2016 - October 2016

    2DArtist - issue 130 - Speedpainting tutorial.

  • Illustrator at Freelance
    Paris, France
    January 2013 - December 2015

    Book cover illustrations. Marketing illustrations. Poster illustrations.