I'm a French concept artist and illustrator who's been living and working in the UK for about 3 years. Now, I’m working in video games as a concept artist in Paris, France at Amplitude Studios.
I've studied academic arts in Lyon, France. I've studied human and animal anatomy, perspective, clay sculpture and all sorts of traditional painting and narrative/composition painting.
Still learning new tricks and skills and I always will.
I’m always open for new and interesting opportunities.
Contact : firstname.lastname@example.org
Mobile : +33 (0)7 67 55 36 33
At Amplitude I had to create a large variety of illustrations to accompany the players during their quests and progress in Endless space 2 (a 4X game). I also had to make concept arts for the playable and non-playable alien races (their spaceship fleets included). Using both digital painting and 3D rendering. I also did the latest 2D animations for the in-game ground battles. Now currently working on Humankind character/avatar creations and events illustrations.
I had a lot of tasks to complete at Futurlab. I was doing the concept arts (environment, character and mecha), making 2D sprites and 3D mechs and I had to animate these. I also did a lot of environment concepting and modelling following my own concept artworks. All that made me go from a very comic book art style to a cartoonish one and in the end to a semi-realistic one.
2DArtist - issue 130 - Speedpainting tutorial.
Book cover illustrations. Marketing illustrations. Poster illustrations.